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Pieces
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Pieces

Why: Sheridan College Capstone project

Roles: Game Designer, Programmer

About: Teach kids about their emotions, emotional intelligence and that their actions have consequences. Worked with Sheridan's Child and Youth Care program to get an understanding on what's good or bad about the game for kids. As well as Sheridan's Music Scoring for Screen and Stage for sounds and music. Finally the Theatre and Drama Studies for voice acting.

Had weekly team agreed meetings. Multiple presentations were done for a large group of designers to receive and give feedback on new or iterated ideas. Made graphs and flowcharts for the purpose of describing an idea, system or mechanic clearly. Would often post progress pictures unto the team's group chat for feedback 

Tools: Miro, Godot, Git hub

Status: Released on Steam and Itch.io

Internship
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Internship: Narrative designer
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Wh​y: Co-op

Role: Narrative designer Intern

About: Under NDAWriting descriptions for characters, locations and tribes so, artists could make concept art. Write and storyboard a journal, recapping the story of the game as well the backstory of the protagonist's grandma.

Had weekly progress meetings with fellow interns and the owner of the company.

Tools: Miro, Jira

Jungle Gym
Jungle Gym

Why: 2nd year project

Roles: Game Design

About: As a safety regulation monkey check if the jungle gym park is safe to open.

I used a lot of telemetry data gathered through in-person playtests to determine pain points and difficulties players may have had in the levels.

We worked a lot in person, 2 days a week we would do work in the same room for the game or finish a group assignment

We also implemented a "t-shirt ideas" channel to our discord server as a way to bond with each other and make funny photoshop edits.

Tools: Unity, Miro, Jira

MJ:HSGF
MJ:HSGF

Why: 3rd year project

Roles: Game Design, Programmer

About: Parody of gacha games mixed with idle game.​

I used a lot of feedback from remote playtesting to dictate if players were feeling the way I wanted them to, as well as to see if I could increase the gacha parody annoyance enough to where players are not quitting.

Had weekly in person and remote meetings through difficult scheduling. Made dev logs that were posted on itch. Learned about asking for help when I didn't know how to do something or if I was not gonna be able to finish something.

Tools: Unity, Miro, Confluence

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A Game About Diving in a Hole

Why: Solo project, Learn Godot

Role: Programming

About: Learn how to use Godot. Was bored and wanted to make a game. Used voxels, made a selling and buying system, inventory system, and swimming with oxygen. Made a modular upgrade system for items.

Tools: Godot, Miro

Blending In
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Blending In
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Why: 3rd year narrative design project, Solo project

Role: Narrative Designer

About: Play as a chameleon with social anxiety trying to blend in with others.​

Show the story of this chameleon without dialogue, so telling it through gameplay and levels. Mapping out what can be understood through gameplay and what couldn't.

Tools: Unity, Miro

Trawl
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Why: 2nd year project

Role: Narrative Designer

About: A game about the dangers of trawling the ocean depths.

Did a ton of research on the effects and reasons of trawling. Learned about fishermen and fish farms as well. Used the research to tell a story about 2 sides: the environmental side, and the fishermen side.

Tools: Twine, Celtx

Projects

Disciplines

Pieces
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Game Design

See the projects I've worked on as a game designer:

- Made graphs and charts to communicate information for the team

- Documents such as GDDs and One Page designs for efficient communication with others

Programming
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Programming

See the projects I've worked on as a programmer:

- Godot, Unity.

Narrative Design
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Narrative Design

See the projects I've worked on as a narrative designer:

- Twine to write and playtest branching stories

- Used Miro to organize branching narratives

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