
A game about diving in a hole
A Game About Diving in a Hole is a game like 'A game about digging a hole". It's currently just a prototype but it has all its functionality: digging, swimming, a shop. This would be a more horror based game than the inspiration. It would be set near the bottom of the ocean where a company has hired you to mine resources for them and to conduct an experiment.
Role: Programmer, Game Designer
Engine: Godot
Genre: Like 'a game about digging a hole'
Team Size: Solo
Why: Learn Godot, bored during summer
Programming
Learning Godot
Results and conclusion

Finally I created a modular upgradable version of the dig gun.
Then I created an inventory for those items to go to. As well as the computer to sell the items
Once I understood how the engine works I got started on this game. The thing I worked on the most is the character controller and the way 3D vision works so being able to pick up objects and interacting with them.
First I found and followed a video tutorial to make a 3D platformer. This was to learn the basics of the engine and to find out where things are.
As I started school again and worked on Pieces I kept finding functions and ways to improve this game such as states and how useful they are. A better understanding of the engine, arrays and other functions. Also, having a better workflow and debugging process.



















