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Jungle Gym

Jungle Gym is a 3D platformer. In this game, you play as a monkey who is a world-renowned safety inspector visiting a place called The Jungle Gym. You are there to ensure that all the attractions are safe for the public. To set the game apart we've placed the main movement mechanic to be rolling. The game will feature a centralized hub that branches off to multiple unique levels. With this structure, the player has agency over their experience.

Roles: Game Designer, 3D modeling, Level Design

Engine: Unity

Genre: 3D platformer

Type: Collect-a-thon, physics

Team Size: 4 teammates

Why: Sheridan College 2rd year game design project

Game Design

Communication: team bonding

Throughout the production of Jungle Gym I started a discord channel for making "t-shirt ideas". In this channel we would send quotes, images or gifs that we would think would be a great for a t-shirt. This would often times lead to us making a lot of inside jokes and photoshopped images that would be brought up during work hours or class. We would also use this as an opportunity to quote absurd things we would hear our professors would say. This would of course bring us closer through our shared pain of the disturbances being spoken in class.

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Telemetry Data

Clipboard

What I looked for
  • Times when a clipboard was collected

  • Averages between each clipboard collected

  • To determine if any of them were taking too long

Discoveries
  • ​Discovered that the behind the waterfall and Midway Savana clipboards were difficult to find

Why?
  • Besides inconvenient placing

  • No way to track your progress overall and in each level

Additions / Changes
  • I planned to add a tracker to tell players how many clipboards in each zone

  • As well as in the pause menu it would show all of their progress

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