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Trawl

Trawl is a narrative game focusing on the malpractice of trawl fishing. You play as a marine biologist on a fishing boat with three fishermen. The player finds out they are able to speak with fish, all who've been affected by trawling. You then have to choose to continue your fishing or convince your sailor buddies to stop.

Role: Narrative Designer

Engine: Twine, Celtx

Genre: Narrative

Type: Choices, multiple endings

Team Size: 5

Why: 1st year project

Narrative Design

Finally I did research of why they use trawling and found out about their pay, and job conditions. This was so I could use their perspective as to why they do it and put in the game the other perspective of the fishermen need money and are all struggling financially.

Why fishermen use trawling

Then I did research of the environmental consequences of trawling. Coral get absolutely decimated because they are very fragile, meaning fish loose their home, the water get cleaned less and the fish also become less healthy causing fishers to make less money.

Environmental Impact

I did research on the effects trawling has on specific species. Things like dolphins blowhole being clogged by items, octopuses getting tentacles chopped and fish's gills being damaged

Fish Impact

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