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Blending in

Blending In is a narrative puzzle game about a chameleon with social anxiety / autism masking who has trouble getting through social interactions. So to get by he has to change his colours to others in order to fit in and get by.

Role: Narrative Designer, Programmer

Engine: Unity

Genre: Narrative, Puzzle

Type: 3D

Team Size: Solo

Why: 3rd year narrative design project

Narrative Designer

narrative through gameplay

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Each level gets progressively harder for the player and the MC for difficulty progression and how di

1. Elementary school: Player and character learns about their ability to mask and fitting in. This issue is still just a minor inconvenience.

2. Middle school: Has to go around through classrooms to get past people. Learns there are some people he can't blend in with.

3. Highschool: Has to go out of their way to take a longer route to classes because of people he can't fit in.

4. Highschool: Its gotten harder and harder to mask. Is surrounded by people in the cafeteria, has to frantically find a way out while bumping into people.

5. Post secondary: After all this time he has found someone he doesn't need to mask and makes a friend.

Level's story

In the end I had 5 levels that showed different ways this struggle impacted the main character. It also changed school years every time to show it progressing.

Results

After that I made a few mock up levels to see what could and couldn't be portrayed through the speechless levels, this included external playtesting with classmates.

Tests

Since there was no dialogue I wrote a list of things that could happen. Like what each level represents and the consequence that comes with social anxiety and masking.

Flow

I wanted there to be no dialogue in the game. I wanted the story to be told through the gameplay but mostly the level and the environment.

Guidelines

Story through levels

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