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Picnic game labs:
narrative designer internship

I was given a full story to read over and was tasked with writing descriptions for characters, group of people and locations for artists. I also added my interpretation to what was written having the whole story in mind. The best example is since one of the group of people grew up on small islands surrounded by water I suggested using native Hawaiian and Indonesian culture as inspiration but with some metal and technology interwoven.

Company: Picnic Game Labs

Position: Narrative Designer

Location: Remote

Engine: Unity

Genre: 2D Puzzle

Narrative Design

Journal Mock up

I also had to create journal entries for a different game that was much further along development. While it did have a vague guideline to what happens I added more detail and development for the side characters the player meets. I also got to create a new storyline for the main character's grandma. She went through the same path as the protagonist so I got the chance to write a younger version of everyone and tie somethings together and parallels from both character's journey.

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